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SWTOR 4. 0 Mercenary DPS Pv. E Guide by Marisi. Class Guides/ 4. 0 Mercenary/ 4.
Pv. E/ SWTORDulfy. Dec 2, 2. 01. 5SWTOR 4.
Mercenary DPS Pv. E Guide by Marisi. This guide covers both Arsenal and Innovative Ordnance.
Intro to 4. 0 Mercenary DPSAs is the case with most classes, Mercenary DPS has remained fundamentally the same during the transition from 3. X to 4. 0 in terms of rotations and priorities, but while Arsenal has remained as a stable and reliable mid- range DPS discipline, Innovative Ordnance has suffered greatly in terms of its DPS potential and has dropped from amongst the highest parsing disciplines to barely outputting more than its burst counterpart. Innovative Ordnance. For the two 3. 0 tier operations; The Ravagers and Temple of Sacrifice, this discipline was optimal for the majority of the boss fights during progression and more than adequate for the remainder once your group was sufficiently geared and comfortable with the fights. Innovative Ordnance, however, received a large number of nerfs for the 4. Relentless Ordnance, the reduction of the elemental damage buff from Flaming Wound from 5% to 3%, Superheated Gas now increases damage dealt by your Combustible Gas Cylinder by only 1. Supercharged Gas only lasts for 8 seconds instead of 1.
Supercharged Burn’s duration is down from 5 seconds to 4, all of which mean that there are very few instances, if any at all, where this discipline is optimal for any boss fight. The only positive change for this discipline is the new level 6. Surging Shots which causes your periodic damage to give you a stacking buff (up to 1. Power Shot or Sweeping Blasters by the number of stacks you have but this in no way offsets the vast loss of DPS by the aforementioned nerfs. Arsenal. Arsenal provides the same benefits as it has previously had over Innovative Ordnance; better Ao. E, easier resource management, easier target swapping and more reliable burst but now with the nerfs Innovative Ordnance received, it is now almost equal in sustained DPS and with these benefits it has even become the preferred DPS discipline in virtually every boss fight.
Arsenal received very little changes with 4. Supercharged Gas’s duration is down from 1. Tracer Lock now not only increases the damage done by your next Rail Shot but it also increases its critical chance by 3% per stack. Fight Specific Roles.
Unlike previous iterations of content where it was beneficial to swap between disciplines depending on the fight, Innovative Ordnance’s nerfs have reduced its DPS capabilities to the point where even though it retains a slight edge over Arsenal, it is in no way enough for it to be a recommended DPS discipline in operations. Arsenal has better Ao. E, it has easier resource management and mistakes are easier to recover from, it has better target swapping and it has better burst and as both disciplines currently stand, it is recommended for all operation fights. Utilities. The bolded utilities have an important use in Operations; with Improved Vents, Power Barrier, Custom Enviro Suit, Torque Boosters, Thrill of the Hunt and Stabilized Armor being taken on almost all fights, if not all, with the seventh one changing depending on the fight; Boresights is great for fights with multiple targets for the increased damage on Sweeping Blasters, particularly for Arsenal, for example. Skillful. Jet Escape – Reduces the cooldown of Jet Boost by 5 seconds and Determination by 3. Afterburners – Rocket Punch immobilizes the target for 4 seconds. Direct damage caused after 2 seconds ends the effect.
In addition, Jet Boost’s knockback effect is stronger and pushes enemies 4 metres further away. Custom Enviro Suit – Increases Endurance by 3% and all healing received by 3%. Gyroscopic Alignment Jets – You vent 1. Sunlight Jr. Full Movie Part 1. Improved Vents – Vent Heat now immediately vents an additional 1. Power Barrier – Power Shot, Tracer Missile, and Rapid Scan generate a Power Barrier that increased damage reduction by 1% for 1. Stacks up to 5 times.
Boresights – Increases the damage dealt by Sweeping Blasters by 2. Adhesive Supplements (NEW) – Power Shot and Tracer Missile reduce the movement speed of targets they damage by 4.
In addition, the slowing effect applied by Kolto Residue lasts an additional 3 seconds. Masterful. Torque Boosters – Increases the duration of Hydraulic Overrides by 4 seconds. Pyro Shield – When activated, your Energy Shield ignites in a blaze, lashing attackers for X elemental damage when it remains active. This effect cannot occur more than once each second. Infrared Sensors – Increases stealth detection level by 2, melee and ranged defense by 2%, and reduces the cooldown of Stealth Scan by 5 seconds. Suit FOE – When you activate Cure on yourself, a Foreign Object Excisor reduces all periodic damage taken by 3.
SWTOR 4.0 Mercenary DPS PvE Guide by Marisi. This guide covers both Arsenal and Innovative Ordnance. · Fidget Spinner is a toy. Small child is used for entertainment purpose. Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share your publications and get. Hotwapi.Com is a mobile toplist for mobile web sites. We have over 2000 registered sites. We would like to show you a description here but the site won’t allow us.
Protective Field – Increases all healing received by 2. Energy Shield is active.
Power Shield – Energy Shield now further decreases ability activation pushback by 3. Heat Damping – Eliminates the heat generated by Jet Boost, Concussion Missile, Cure, and Electro Dart. Supercharged Defense (NEW) – Activating Supercharged Gas increases your defense chance by 1. Heroic. Energy Rebounder – When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1. Watch One False Move HDQ.
In addition, when taking damage, you have a 2. Energy Redoubt, which absorbs a low amount of damage and lasts 6 seconds.
This effect cannot occur more than once every 1. Power Overrides – Reduces the cooldowns of Concussion Missile and Power Surge by 1. Stabilized Armor – Reduces damage taken from area effects by 3.
Additionally, while stunned, you take 3. Jet Rebounder – Increases the damage dealt by Jet Boost by 3. In addition, taking damage reduces the active cooldown of Jet Boost by 1 second.
This effect cannot occur more than once every 1. Supercharged Reserves – Reduces the cooldowns of Cure and Disabling Shot by 3 seconds. In addition, you build up to 1. Supercharge over the course of using Recharge and Reload. This effect cannot occur more than once every 3.
Kolto Jets – Jet Boost heals you and up to 7 other allies within range for X – Y. Thrill of the Hunt – Allows Unload, Blazing Bolts and Progressive Scan to be activated while moving. Smoke Screen (NEW) – Rocket Out generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushbacks for the the next 4 seconds. Gearing. Accuracy: The amount of accuracy required to reach 1. Alacrity: 8. 50 – 9.
Crit: 1. 20. 0 – 1. Augments: Up to 7 accuracy depending on the level of your gear and the rest split across alacrity and crit. Crystals: Crit. With the reduction in potential DPS from mainstat and that power no longer competes with other stats such as alacrity and crit, these have become a lot more beneficial to maximising your potential DPS.
Accuracy from gear is far less useful than it once was as the bulk of your accuracy now comes from augments meaning you just need a single piece of gear that contains accuracy. Unfortunately, 3 of the 7 set piece / MH / OH tokens contain accuracy whereas only one is required. Conversely, alacrity is only available in the Headpiece so it is recommended to get Earpiece and Implants with alacrity and then supplement the remainder of the target with alacrity augments. Despite the set bonuses mostly remaining the same, the 1.
Arsenal. Rating. Single Target DPS: 7. Ao. E Damage: 6. Group Utility: 3. Rotation Difficulty: 5. RNG Dependent: No. Burst: 8. Sub 3. 0% Talents or Buffs: No.
Discipline Changes. Arsenal plays identically to how it did during 3.
X with a few passive differences: Supercharged Gas now lasts 8 seconds instead of 1. Tracer Lock increases the crit chance of your next Rail Shot by 3% per stack. Abilities. Blazing Bolts (BB): Not only your highest damaging ability but it also vents more heat than it costs over the duration and causes your next HSM to crit automatically once every 6. Replaces Unload and costs 1.